Veteran character artist with over 19 years of experience in AAA titles, leading character development from concept to launch. Skilled in workflow optimization, team leadership, and delivering high-quality game assets.
Specialized in creating detailed, high-quality character models and textures for AAA games.
Developed efficient workflows for skin, hair, and animation processes, enhancing team productivity.
Led character art teams through major project milestones from conception to release.
Experienced in all phases of game character development, from concept to deployment.
Intrepid Studios
Promoted to lead role after delivering Alpha/Beta milestones. Shipped Ashes of Creation: Apocalypse (Steam, 2018). Led character development through Ashes of Creation Alpha launch (2025). Established character pipelines, naming conventions, and master materials. Owned cloth simulation, physics, engine integration, and data optimization. Provided art direction, feedback, and mentorship across the team. Led cinematic character asset development and external vendors
Daybreak Game Company
Core Technology Team (Skunk Works). Defined skin, hair, material, and animation workflows. Shipped four live EverQuest expansions
Sony Online Entertainment
Progressed from Artist I to Senior Character Artist. Shipped EverQuest II and EverQuest expansions. Contributed to Legends of Norrath and Magic: The Gathering – Tactics
Bachelor of Fine Arts
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