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Elton

Isometric Action-RPG & Mobile Architecture (Unreal Engine 5 / C++)

Contacto

Republic of Ecuador, Ecuador
Disponible en CazVid
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Competencias

Software Engineering & OOPIntermediate

Demonstrated experience with Software Engineering & OOP.

Core Languages & Tech StackIntermediate

Demonstrated experience with Core Languages & Tech Stack.

Platforms & EnvironmentsIntermediate

Demonstrated experience with Platforms & Environments.

Game Engine & Gameplay SystemsIntermediate

Demonstrated experience with Game Engine & Gameplay Systems.

Animation SystemsIntermediate

Demonstrated experience with Animation Systems.

Educacion

Bachelor of Engineering
Universidad Nacional Experimental de las Telecomunicaciones e Informática
2025
Bachelor’s Degree
Universidad Central de Venezuela (UCV)
Completed 2024
Higher Cardiopulmonary Technician
Universidad Central de Venezuela (UCV)
Completed 2013

Idiomas

SpanishNative or Bilingual
EnglishElementary

Resumen

Isometric Action-RPG & Mobile Architecture (Unreal Engine 5 / C++) open to new opportunities

Experiencia

Isometric Action-RPG & Mobile Architecture (Unreal Engine 5 / C++)

Self-directed project
2026 - Present

Engineered a high-performance, modular Isometric Action-RPG framework in Unreal Engine 5 tailored for Mobile and cross-platform deployment using Modern C++ and data-driven design patterns.. Built a responsive C++ combat system featuring combo chaining with timing windows, iframe-based dash evasion, lock-on strafe targeting, and multi-target cleave hit detection using optimized sphere collision traces.. Architected a dynamic stance-switching system (EWeaponStanceState) integrated with UE5 Linked Animation Layers (LinkAnimClassLayers), enabling seamless runtime animation injection across modular character meshes.. Developed a high-performance C++ AnimInstance utilizing NativeThreadSafeUpdateAnimation to compute locomotion and directional velocity on worker threads, drastically cutting Game Thread frame time for mobile performance budgets.. Implemented a low-level touch controller (FSlateApplication / pointer capture override) featuring normalized radial clamping and direct input injection into Unreal’s Enhanced Input System.. Decoupled gameplay logic via UPrimaryDataAsset for items/equipment and dynamic multicast delegates for zero-polling reactive HUD updates (health, active stance, consumable charges).. Built an extensible IInteractionInterface handling physical pickups, screen-space proximity prompts, and in-game lore document viewers with clean viewport and input-mode transitions.

Gameplay Programmer – Third-Person Survival Horror (UE5 / C++)
2025 - Present

Developed a modular, component-driven third-person survival horror architecture in Unreal Engine 5 using modern C++ and data-driven design patterns.. Created a Resident Evil-style 2D inventory supporting arbitrary item dimensions, spatial collision checks, automatic packing algorithms, item stacking, and full UMG/C++ Drag & Drop support.. Handled firearms and melee weapons with a decoupled component-based weapon architecture, driving a reactive HUD.. Implemented a dynamic health and stance state machine altering movement speeds, character physics, and animation sets in real-time.. Built an in-game journal and document reader with seamless input-mode transitions.

Creator & Lead Developer — Echo Analyzer (Flutter App)
2024 - 2025

Designed and developed Echo Analyzer, a mobile application built with Flutter to perform accurate and guideline-based echocardiographic calculations for clinicians and students.. Developed key features for echocardiographic calculations and published the app on the Amazon Appstore.

Interactive Museum Developer – VR, VR-PC, and Mobile
2024 - 2024

Created an interactive museum where users engage with floating sculptures, audio, and room teleportation.. Developed primarily in C++ for high performance with plans to launch on mobile platforms in first-person mode.

Habilidades

Software Engineering & OOPCore Languages & Tech StackPlatforms & EnvironmentsGame Engine & Gameplay SystemsAnimation Systems
Publicado en CazVid - 16 ago 2026
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