Este perfil está escrito em espanhol
Senior 3D Artist
Experiencia demostrada en High-poly sculpting (ZBrush).
Experiencia demostrada en Stylized character creation.
Experiencia demostrada en Low-poly modeling.
Experiencia demostrada en Production-ready retopology.
Experiencia demostrada en Clean topology for rigging.
Senior 3D Artist buscando nuevas oportunidades
Sculpted high-poly stylized characters in ZBrush for wrestling-themed game production.. Performed retopology, UV mapping, and PBR texturing using Substance Painter.. Created multiple character variations including hairstyles, outfits, and accessories.. Optimized assets for real-time performance in Unreal Engine.. Ensured clean topology suitable for rigging and animation.. Collaborated with technical art and animation teams to meet AAA production standards.
Designed and modeled stylized weapons for BIG Paintball 2.. Created optimized game-ready assets aligned with Roblox technical limitations.. Produced clean topology and efficient UV layouts for real-time performance.
Modeled and textured low-poly character outfits, hairstyles, and accessories.. Integrated assets into Unity engine ensuring performance optimization.. Maintained stylized visual consistency across character customization systems.
Modeled and hand-painted stylized characters (horses) and accessories for mobile game production.. Created optimized low-poly assets for mobile performance.. Developed PBR and hand-painted textures maintaining visual consistency.. Contributed to cohesive stylized art direction across assets. (Project: Horse Riding Tales – Mobile)
Created high-quality 3D character model and textures for Phoenix promotional content for Valorant.. Matched Riot Games' stylized art direction and production standards.. Delivered production-ready assets for cinematic marketing content.